Wow! If you do all that with the de2 editor and Excel that's even more impressive. Now, I'm about to upload a NEW de2 editor and a version of Rhino 3d that can read direct from that de2 editor without having to do everything in Excel. With this, you can move entire objects and resize reshape or rebank an entire track in one click. One thing though, PLEASE tell me you will try this and learn it. You will literally save WEEKS AND MONTHS of time on a track. I can make an entire unique track in one day like this. I also know of easier ways to edit ALP as well to save time, but we can get into that later.
I know you're probably stubborn and don't want to learn a new program after doing it the same way for years, but I beg you to give it a try and if you need any help just let me know.
When you open a 3ds file (which is what the new de2 editor exports to) in Rhino, just press F10 to turn on editing points and then you can move points around freely.
If you want to edit the track surface without worrying about the other objects in your way, after pressing F10, select a point on the actual track surface and go up to the menu in Rhino and go to Edit>Select Control Points>Connected and click that. Then keep right clicking and it will keep selecting them until the entire track surface and ground around it is selected.
Then go to Edit>Select>Invert and it will invert the selection. Then you can just drag all of those objects off to the side out of the way and can reshape or size the track however you want, and then just move the objects you want back in one by one. It's really simpler than it sounds.
Watch this video for more tips on how to make tracks in Rhino. Note that most of the first video of how to get the track into Rhino is no longer needed since we have this super quick way now using the new de2 editor, so you can ignore that. But the video will show you how easy it is to move things. Here is the link:
teamvlr.com/index.php/en/forum/help-and-...-are-here.html#51487