Saturday, May 18, 2024

VLR FAST 10'S ARE BACK

VLR Fast 10's are BACK (2023)! Click here to view! Simply join 74.91.122.77:32263 IP in DTR2 and set the laps to 10 in default late models for your time to show up!

To get the game to work online, simply download RivaTuner Statistics Server and click the + sign to add dtr2.exe and then set the frame rate to be 120FPS!

Article Index

 
Car Tuning in DTR2 allows drivers to modify their car configuration to improve performance and reduce lap times. A brief description of the various settings is listed in the following sections.
 
 
Wheel Tuning Toe In/Out - Toe in/out is a measure of the angle of the wheels when the steering wheel is set to straight. In DTR2, most competitors put a lot of positive toe on their right rear wheel, especially on the flatter tracks. Less toe provides a looser feel to the car and is better at some tracks, though. Some drivers find that having the opposite amount of toe on the left rear wheel compared to the right rear wheel helps, too. An example would be having 2.3 toe on the right rear, and then -2.3 on the left rear. Generally drivers use more toe on tracks where steering is harder and you have to let off more.
 
 
Wheel Offset - Wheel offset affects the distance between your wheel and the axle. Increasing your wheel offset will cause the tire to be moved along the axle, further away from your car. The back tires usually have a greater offset than the other tires, providing a turning force to help the car corner to the left. Most drivers usually only have a maximum of 2.0 offset on any given tire, and a lot of times driver will leave all the tire offsets at 0.0
 
 
Tire Pressure -Tire pressure can be adjusted to vary the amount of traction. Tires at lower pressures provide higher levels of grip than tires at higher pressures, however they also run hotter, thus increasing wear. It is recommended that low-pressure tires are used on wet tracks and high-pressure tires are used on dry tracks. In dtr2 most drivers use tire pressures that average around 11 or 12 pounds of pressure. At a default track like Peakview it may be higher due to the size of the track.
 
 
Brake Strength - The brake strength of wheels can be tuned to make a large difference to your driving. When you brake, it is usually because you are entering a corner, or are going to run wide on a corner. If you tune your braking so that the left-hand side has more brake strength than Ihe right, the car will naturally turn left under braking conditions. This will allow the car to set into a slide when entering a corner or steer away from the wall if you are running wide on a corner The default brake strength settings include some braking on the rear wheels, a little on the front left, and none at all on the front right. Most drivers in dtr2 don't use the brakes AT ALL if they have a good setup so you probably won't have to mess with this much.
 
 
Tire Size - Tire size affects the diameter of the wheels used. It can be used to control the stagger of a car. If the left hand tires are smaller than the right hand tires, the car will have a natural lean to the left and be easier to turn in that direction. Most drivers run the lowest available setting on the rear tire size (more at bigger tracks, though, because the bigger the tire, the less gear needed), and around 84 at most tracks on the front tires. You can mess with this setting and notice what works and what doesn't.
 
 
Stagger - Stagger is the difference in circumference between the two rear tires of the car. The amount of stagger used varies depending on track size and conditions. Decreasing stagger may decrease grip, but tighten up handling and speed the car up. If you want to go really fast, don't use any more than 1.00 stagger at any given track unless you notice marked improvement by racing the stagger.
 
 
Tire Compound - Use the softest available at every track! They are faster. The exception to this rule is if you are running a 50+ lap race on a low wetness around 0-20 wetness. Then the tires will wear out usually beginning about lap 25 at most tracks, and so you will need to use different compounds, specifically using a harder compound on the right side tires since they wear out quicker. Sometimes the tires do not wear out even on 0-20 wetness in a long race, it's really a guessing game once the feature starts and so it's good to practice running a long race on the track with 0-20 wetness before a league race. Another exception is if the chassis you're using has heavy tire wear. Ask some other drivers at the league race if the cars have heavy tire wear if you're not sure.
 
 
Steering Lock - Steering lock defines what angle your wheels are at when your input device is at full lock. A larger steering lock is not realistic but will reduce the cars tendency to oversteer, making it easier to pull out of slides. However it is also slower. For controllers we recommend a steering lock between 10-13.6 at most tracks, Keyboard 21-28, and for Steering Wheels, 15.7-26 steering lock. The tighter you can get the steering lock the better as long as you can still drive the car reasonably well.
 

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