ok im going to answer a couple of questions I got by email.
1. what software are you useing?
2. how does it work?
3 can i put it on my own server?
The software is actually VB-2009 C++ and Pearl 5 and MS excel
heres how it works: The server transmits info to each player at the load screen, certain files are transmitted back and forth to each players computer, such as car, skin, track, player name, lap times, server data, and more.
The point here is I want to see that data as well. I want to compare all the data from each of the players to original files. this is what the C++ script does, it is loaded on the server and directed to pull this data from the encripted send game files from each player that loaded. it is sent to a server log storage files on doitracing.com where Pearl 5 scripts converts the data to raw text. we use wild thing to stream that info to a computer next to my racing computer where it is almost real time(about a 1 min or so lag ) at that point it is sorted by 4 microsoft excel spreadsheets all looking for miss matches in the preloaded files. Buck is an master with excel and has writtin some very nice scripts like the one shock has.
Now you would think that was enough RIGHT? WRONG the big problem is the server won't allow you to send this kind of data with out a backdoor port. and unless you own the servers you can't get the permissision to do so. I messed with this for weeks trying everthing to try and send data backwards. Thanks to my brilliant daughter thats the head IT tech at Edward Air force Base, she looked at it and said. well dad, you dont need permission from your servers when all the data you are wanting is sent thru 2 ports that go to the game spy servers. simply just tap into them and redirect them to your web site instead of gamespy. thats all I gonna tell you guys I spent a lot of my time developing this monitoring system. I know it kinda lame compared to punk buster, but its a start and it works. Big thanks to Buck, Kim. and Randy at server specialist.